I actually thought the Thieves' Guild was pretty cool. I finally got around to playing Thief for the first time with the Gold version last month (pls no bully), so I figured I'd throw in my two cents. Such as using a compass to navigate maps for fuck's sake.
When in reality if you are above average intelligence, it is likely you will not find yourself nearly as taken aback while solving the 'hard thing'. Which means the majority of people are going to find the experience difficult, and since there's grossly more of that type of player talking about the experience, the vocal consensus surmises 'this is a very hard thing in this game'. Thus when challenging 3D environments are designed, they are done so geared in a manner that tasks average intelligence. (No I did not use a walkthrough.) The sad truth is, based on the IQ bell curve, most people have average intelligence. Two hours later I was done with the dungeon, wondering WTF.
Well when I finally got around to playing OoT, and hit the Water Temple, I was ready for some serious hell. I personally knew a player who said it took him an entire weekend to figure out. For years I'd read the Water Temple was this terribly confusing, horrendously difficult to navigate torturous dungeon.
Click to expand.This reminds me of the stigma surrounding the Water Temple from Ocarina of Time.